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James Cannon Fodder
Republic University Minmatar Republic
0
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Posted - 2015.08.27 00:39:07 -
[1] - Quote
The elephant in the room that I haven't seen mentioned yet is that... probably.... when you saw lots of people online a few months ago all the time - those were bots.
CCP outlawed bot mining. It should not be a surprise to see average online numbers go down. Now what you are seeing is real, organic, human behavior. You're seeing the number of people who are actually at their computer.
As far as lost subscriptions, I remember last October listening to my Alliance talk on VOX, and a lot of them were mad about the changes to jump freigthers. They had spent literally years setting up their operation in a small corner of null sec, and now because it was too far from Highsec to jump their goods to and from Jita without incurring too much "jump fatigue", their operation was no longer profitable. They had to tear down the whole thing. They had station set up and everything, which apparently took them years to achieve.
It's a difficult balance trying to get new players without losing the old ones, but it's important to remember that the old players are part of what attracts the new players. I totally miss that alliance. |

James Cannon Fodder
Republic University Minmatar Republic
6
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Posted - 2015.08.28 04:43:51 -
[2] - Quote
I think a lot of old players felt betrayed when their supercaps got nerfed. A year of SP lost just because new players didn't like getting blown up. Myself I felt kind of put off when the "resource efficiency" Industry skill got replaced with "Advanced Industry" and I'd just spent a week training it to 5. I can only imagine how someone might feel after studying a supercap skill to max and seeing their supercap nerfed.
Is the game really losing revenue, though?
Fewer players online doesn't necessarily mean less money collected from PLEX, "Account services", Aurum, or even subscriptions. I kept 4 accounts subbed for months when I had no time at all to play, just to keep my characters growing in SP. |

James Cannon Fodder
Republic University Minmatar Republic
6
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Posted - 2015.09.09 12:39:46 -
[3] - Quote
Johan Civire wrote: Now there are more (not the same) but the faster quik arcade game. People want fast games. Arcade style is back like in the 80. Slow progress games like the 90 are out again. And so on.
Yeah. I have to admit that over the past year working 6 day (and occasionally 7 day) weeks with no vacation, much of the appeal of Eve for me has been the ability to log on for just a few minutes to change skill ques, and then feel like I had achieved something.
Coming back after 2 weeks basically cut off from the game, to see that one of my characters was getting close to finishing a long training skill has kind of eased the frustration of having no time to do anything.
But for the rest of the game: everything takes so long! Or just about. Marketing can be done on my schedule. Maybe PI (haven't tried it yet.) Missions have the problem that I often fail them because I have to go, and I never get any free time to come back before they expire. |
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